Notes on early video game studies in Iberoamerica

Authors

DOI:

https://doi.org/10.5377/rci.v27i02.10437

Keywords:

consumption, culture, Iberoamerica, videogames

Abstract

This bibliographic essay addresses some research carried out in the last two decades on video game consumption and its impact on the subjectivities of Iberoamerican players and helps to understand how subjectivities are affected in different ways depending on the characteristics of the video games that are consumed; showing in this way how the phenomenon of video games is more widespread than is generally thought. Consequently, the results suggest that the subjectivities of the video players are constructed through the interrelationships that occur between the subjects and the dynamics in which the game develops, incorporating values, feelings and meanings into its construct.

Downloads

Download data is not yet available.
Abstract
329
PDF (Español (España)) 340
HTML (Español (España)) 69
EPUB (Español (España)) 121
XML (Español (España)) 103
Resumen (Audio) (Español (España)) 111
Abstract (Audio) 122

Author Biography

Álvaro Alfonso Acevedo Merlano, Universidad de la Costa Colombiana

Máster en Educación, línea cibercultura. Maestría en comunicación y desarrollo. Antropólogo. Profesor investigador

Published

2020-11-24

How to Cite

Acevedo Merlano, Álvaro A. (2020). Notes on early video game studies in Iberoamerica. Ciencia E Interculturalidad, 27(02), 120–127. https://doi.org/10.5377/rci.v27i02.10437

Issue

Section

Social Science