Informatics, education and people with disabilities : a ludic tool for people with autism

Authors

  • Bladimir Díaz Campos Universidad Tecnológica de El Salvador

DOI:

https://doi.org/10.5377/entorno.v0i65.6049

Keywords:

Autism - Research, Information Technology, Technological innovations, People with developmental disabilities, Disabled students, Special education, Educational games.

Abstract

The use of technology in different areas of our everyday life is becoming essential since these tools help us to perform our activities in a better way, and education is one of the areas which requires a considerable investment of time.

Education is a hard task in itself since each one of us learns in different ways. Then, when the one to be taught has a special attention capacity over what he or she performs, as is the case of autism or any other that requires special attention, this task becomes more complicated.

The objective of this article is to show the design of a prototype for a ludic tool that allows students (in this case, students with autism), to improve the teachinglearning process.

Entorno, june 2018, issue 65: 77-81

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Author Biography

Bladimir Díaz Campos, Universidad Tecnológica de El Salvador

Ingeniero en sistemas informáticos, con maestría en ciencias de la computación, y especialización en Infraestructura de Datos Espaciales.

Published

2018-06-29

How to Cite

Díaz Campos, B. (2018). Informatics, education and people with disabilities : a ludic tool for people with autism. Entorno, (65), 77–81. https://doi.org/10.5377/entorno.v0i65.6049

Issue

Section

Articles